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Divinity original sin 2 save bloat
Divinity original sin 2 save bloat










Maybe you bring herbs to the herbalist, and they give you free tinctures or coupons or something. I mean that, in general, they just need stuff. Bring me 5 rabbit nostrils and I'll give you a reward, then I'll mysteriously never need any more rabbit nostrils ever again!". I don't mean "I really need 5 rabbit nostrils. And/or maybe various NPCs just need stuff. Especially with your ship crew, maybe you just cleared a beach of raiders, and you send a message via bird or something back to your ship's crew, and they send a team out to the location and gather all the arms and armor, so that they can break them down and re-use the materials for ship repairs and/or to make new weapons for the crew, etc. So, if you don't want them, you don't just get overruled by the fact that they're worth money and money is useful for hundreds of other things you do want.ī - There should be a use for things other than selling. In other words, there are valuable things to use wolf pelts for in the game, but everyone does not want to buy them or use them in any way. Make the inventory unlimited, and the problem becomes "Now why WOULDN'T you take all the stuff and just sell it from your magical tardis stash when you get back?", as well as "now there are SO many things for me to sort through!"Ī - Everything shouldn't always be valuable to everyone. Limit the inventory and make people carry the stuff and the problem becomes "That's valuable stuff, because I can sell it to people!". I still wish trash stuff would have more uses than just to make a couple of extra shillings per trip back to town. Generally though I don't think the stash will look or feel as bloated this time around, though those with beta access might have other opinions on the matter. I think that's the bigger issue with the first game over the abundance of items, though I do feel that the first game did have a few too many "unique" items which were really not all that special (again something that is being looked into, from what has been said in the Q&As). To echo what Wormerine's mentioned before, some changes have already been made to both the drop rate as well as the stash display, making it so that equal items are stackable and thus don't occupy two pages' worth of your inventory. This is especially annoying in Planescape: Torment where a third of the items are literally unsellable. I blame my OCD: if I see something on the ground or in a container, it doesn't matter what it is, I just *have* to pick it up. I'm annoyed by the glowing nature of the loot lying on the ground. That solution may be better than denying all other players that loot.

divinity original sin 2 save bloat

You don't have to pick it up if you can't be bothered to sell it.












Divinity original sin 2 save bloat